Designed to work best with my CUSTOM POWERUPS MOD but will work fine with the vanilla powerups too.īig thanks to Errol for helping me figure out the particle system and how to attach the sprite to the powerup models, Trent for pro tips and CzechDeath for creating the sprite sheet for the question mark. The game will tell you you modded the game files and will lock saving and multiplayer - Sadly this type of mod isn't supported by CarMODgeddon yetĬhanges to rotating question marks on random powerups to animated holographic question and exclamation marks.Place the zmod_Restyled_Checkpoints_TSK.zad into the ZAD folder in your Carmageddon Max Damage install directoryĮxample: D:\Steam\steamapps\common\Carmageddon Max Damage\ZAD\zmod_Restyled_Checkpoints_TSK.zad Changes the textures of the checkpoint holograms as well as removing the lights attached to the checkpoints.Hello and welcome to my garage! This thread is home to all my released Carmageddon Max Damage mods as well as process images/works in progress.Ĭhanges the look of the checkpoints to resemble the Carmageddon Reincarnation pre-alpha checkpoint style, goes well with my holographic powerups mod.
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